10+ years of experience leading design for complex products used by millions. I build design teams from scratch, create the systems that let them scale, and make sure design has a real seat at the table.
Great products don't come from talented designers alone. They come from strong design practices. I've built DesignOps from scratch, created scalable systems, and improved how design works with product and engineering. Better process leads to better products.
The biggest design decisions happen long before pixels. I work with product teams early to challenge assumptions, define the right problems, and influence what gets built. Good design starts before the brief does.
A team's biggest advantage is how quickly its people improve. I spend as much time mentoring designers as I do reviewing work. Better designers create better products, stronger teams, and better decisions long after a project ships.
Shipping features is expected. Creating measurable impact is what matters. Every project should improve something people can feel, whether that's user satisfaction, business performance, or how efficiently the team delivers the next release.
I take hiring seriously and mentoring personally. Building a team means getting the right people in, then investing in them until they outgrow what you gave them.
Design at scale needs infrastructure. I build the DesignOps practices, design systems, and governance frameworks that let teams work without reinventing everything each sprint.
Getting design respected at leadership level means showing up prepared, making the business case for users, and building trust with product and engineering over time.
I still design. Staying sharp makes me a better leader. I take on the hardest problems and bring the team through the full product cycle.
Led design across 5 product pillars for a B2B SaaS platform with 3M+ users. Built and managed a team of 5. Created the DesignOps practice. Shipped global product at scale.
Consultancy work across B2B clients. Led redesign engagements and contributed to pitch development.
Enterprise application design for large corporates.
Early career. End-to-end product design ownership.
Designer by profession. Traveller, musician, artist, crafter, and gamer by habit. This side doesn't show up on a CV.
The best lessons rarely come from meeting rooms. They come from unfamiliar places, local conversations, and seeing how people navigate everyday life.
Music is where I experiment without constraints. Mostly electronic and ambient, sometimes something completely different. Have a listen.
Listen on SpotifyPainting, zines, papercraft, collage, and textiles remind me that great design isn't always digital. Working with my hands keeps me curious, grounded, and focused on craft over polish.
@dot2dot_art




Games are one of my favorite forms of interactive design. I enjoy titles that balance storytelling, exploration, and thoughtful systems, experiences that keep players engaged without wasting their time.
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